
Track 2
· 2:36 · 10 plays · v3-preview
- future bass
- rhythmic
- bass
- hardcore hip hop
- talkbox
- aggressive
- big room
- bass synthesizer
- heavy
- intense
- fast
- melodic
- choral
- asian
- chinese
- china
- chinese hip-hop
Lyrics
import com.mascotcapsule.micro3d.v3.AffineTrans;
import com.mascotcapsule.micro3d.v3.Util3D;
import com.mascotcapsule.micro3d.v3.Vector3D;
public final class k {
private static Vector3D a = new Vector3D();
private static Vector3D b = new Vector3D();
private static Vector3D c = new Vector3D();
private static AffineTrans d = new AffineTrans();
private static AffineTrans e = new AffineTrans();
private static AffineTrans f = new AffineTrans();
private static Vector3D g = new Vector3D();
private static Vector3D h = new Vector3D();
private static Vector3D i = new Vector3D();
private static Vector3D j = new Vector3D();
private static Vector3D k = new Vector3D();
private static Vector3D l = new Vector3D();
private static Vector3D m = new Vector3D();
private static Vector3D n = new Vector3D();
private static Vector3D o = new Vector3D();
private static AffineTrans p = new AffineTrans();
private static AffineTrans q = new AffineTrans();
public static final void a(Vector3D var0, Vector3D var1) {
var0.x = var1.x;
var0.y = var1.y;
var0.z = var1.z;
}
public static final void a(Vector3D var0, Vector3D var1, Vector3D var2) {
var0.x = var1.x + var2.x;
var0.y = var1.y + var2.y;
var0.z = var1.z + var2.z;
}
public static final void b(Vector3D var0, Vector3D var1, Vector3D var2) {
var0.x = var1.x - var2.x;
var0.y = var1.y - var2.y;
var0.z = var1.z - var2.z;
}
public static final void a(AffineTrans var0, AffineTrans var1) {
var0.m00 = var1.m00;
var0.m01 = var1.m01;
var0.m02 = var1.m02;
var0.m03 = var1.m03;
var0.m10 = var1.m10;
var0.m11 = var1.m11;
var0.m12 = var1.m12;
var0.m13 = var1.m13;
var0.m20 = var1.m20;
var0.m21 = var1.m21;
var0.m22 = var1.m22;
var0.m23 = var1.m23;
}
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